T369 SOUND DESIGN
Hello and welcome!
You can find the syllabus, calendar and other resouces on the menu to the right.
T369 is an introduction to sound design for moving images and interactive media, using Pure Data, Protools, Soundtrack and Flash.
Our focus is to create compelling sound designs with a focus on creativity and developing the ear.
Designing great sounds takes a lot of practice, but it begins by LISTENING to sounds and environments and thinking about how you can use sound expressively to create dramatic intensity and emotional participation. Good sound designs will help us SEE, FEEL and INTERACT with content.
I will be updating these pages regularly. Please refer to them for any scheduling/deadline questions you may have as well as for course information and materials.
"I began to use the term sound designer, which essentially meant that although I emphasize my creative work in sound effects, my job was to coordinate all you hear in the final soundtrack of the film." -Ben Burtt
How does one design sound?
Sounds can be synthesized electronically or digitally. Sound samples can also be recorded "in the field" or in the studio and then layered and manipulated to create composite sounds.
What are the basic components of sound?
FITTS or Frequency, Intensity, Timbre, Time and Space. These can be paired with OATEE or Objects, Actions, Transitions, Environments and Emotions.
Walter Murch on your first sensations...
"There is a similar mystery hidden in our own biology: four and a half months after we are conceived, we are already beginning to hear. It is the first of our senses to be switched on, and for the next four and a half months sound reigns as a solitary Queen of the Senses. The close and liquid world of the womb makes sight and smell impossible, taste and touch a dim and generalized hint of what is to come. Instead, we luxuriate in a continuous bath of sounds: the song of our mother's voice, the swash of her breathing, the piping of her intestines, the timpani of her heart."