GREETINGS!
Hello my network hoppin' pal! Welcome to my virtual self. This data has traveled far to connect us there almost instantly! Please check out my work and feel free to contact me with any questions, comments or to share some of your own creative work.
Peace,
N_DREW
N_DREW (aka Andrew Bucksbarg) is an artist, experimental interaction designer, audio-visual performer and a professor in the Department of Telecommunications at Indiana University. N_DREW ’s work and interests reverberate in the space of new technology/media practices and theory. As an experimental interaction artist, N_DREW concerns himself with technologies and social systems that support tactics of ambiguous, autonomous social creativity and exchange. My curriculum vitae. More about me +++
SOCIAL MEDIA
Facebook: http://www.facebook.com/AUDIOVISUALITY
YouTube: http://www.youtube.com/audiovisuality
Vimeo: http://vimeo.com/audiovisuality
Twitter: http://twitter.com/N_DREW
INTERACTIVE CINEMA AND LIVE A/V PERFORMANCE
Live, generative and improvised art is intrinsic to the human condition, expressing and sharing momentary experience, exploring means of communication and interaction and including activities that investigate new techniques and technologies. Live, improvised and interactive cinema is an expanding area of production and research that encompasses momentary lived and shared experiences. Interactive cinema embodies participation, reciprocity and the immediacy afforded interactive media.
Digital technology can also be viewed as influencing media production from two interrelated streams, the virtual and the physical. On one end is the simulation of content virtually via the computer and on the other is how media extends out, through physical interfaces, from the input of sensors, into material experience. Interactive cinema and VJ practices incorporate both the expressive potential of simulated content, as well as how content extends into and interfaces with our physical experience.
SOCIAL INTERACTIVITY
Socially interactive media and technologies are immediate, co-evolving, participatory, communicative, reciprocal, embodied and collaborative meta-design systems. As social technologies change, there is an ever more complex trajectory for media that encourages collective creativity and a medium that renders artifacts of this social or collective experience. This context requires that art embraces the lived, daily experience of people, becoming accessible, yet with an honest and challenging approach.


